I know it’s been a while since my last Great Debate blog and apologize for that. Therefore today I decided to get back into the swings of things because I really enjoy my debate posts. For today I decided to have the Semtex Grenade face off against the classic Frag Grenade. In the first Modern Warfare, the only forms of grenade available to players were the Frag Grenade and my arch nemesis, the Noob Tube. However, in MW2 Infinity Ward has introduced the Semtex grenade, which I really do like.
The Frag Grenade as many of you may know has the ability to be “cooked” which many players find advantageous in the heat of battle. Because of this ability, Frags can be hurled into a crowded room and explode almost instantaneously as opposed to Semtex grenade which has a timed fuse and doesn’t activate until the user releases it. This can be useful because once drawn, players have the option of putting the grenade away, while Frags have to eventually be thrown once drawn. In addition to infinite holding, Semtex grenades have the ability to stick to whatever surfaces they touch. The stickable surfaces include both enemy and friendly personnel. This is perfect for times where a frag grenade would normally roll or bounce back, not that this can’t also be a useful tool.
To close, Frags can be thrown back at the user if not properly cooked. Also, even though they are electronic, Semtex Grenades are not effected by the EMP Deathstreak, but the throwing kinfe strangely is. When choosing a Frag or Semtex Grenade it pretty much depends on the user’s preference. Personally I prefer the Semtex, but I plan on trying to work the Frag Grenade into a few of my classes.
For a while, the only type of Special Grenades that would use while playing Modern Warfare 2 was the Smoke grenades. However, recently I have discovered a new type of special grenade: the Stun Grenade.
The Stun grenade can be effectively used on a defended location or around a corner. It is typically used in close quarters combat to kill dazed enemies easily. Affected targets move and turn considerably slower than normal, so if a player throws a grenade immediately afterward it is almost impossible to escape. There is an initial flash but vision is quickly returned. This grenade will affect the player throwing it, but not his teammates (unless friendly fire is turned on). The effect radius is smaller than the Flash grenade but makes all targets in the radius extremely vulnerable. Players with 3 may throw them all at the single location, allowing them to travel a moderate distance before the stun effects wear off. This grenade actually possesses elements of a flash, frag and smoke grenade together; the grenade creates a small flash, does a little damage, and creates a negligible amount of smoke (although the flash grenade does so too). The slowing effect is its own unique property. Out of all the thrown objects in the game, the stun grenade is the fastest thrown object next to the the Throwing Knife.
I know it’s been a while since I’ve last posted anything, so I figured I would return on a good note, and blog about something in Modern Warfare that has a special place in my heart, the RPG-7 rocket launcher. Now before I start, I must admit that in Modern Warfare 1 I hated any and all RPG users with a mighty passion unless it was being used to take down a chopper. However, in MW2 I have to the RPG has been severely down graded and is now a very manly weapon. The RPG is the last launcher to be unlocked and is unlocked at level 65.
Despite the fact that the RPG is near useless against all airborne killstreaks, the RPG is one of the best secondary weapons to use against enemies in the field and can be applied effectively in a variety of situations. When combined with the Danger Close Perk, the RPG can be used to clear out rooms, that enemy teams love to occupy frequently. If Danger Close is equipped with this weapon, you will most like kill an enemy 9 out of the 10 times you use it.
The RPG-7 does have a few drawbacks though. Because the splash radius is so large, you may run the risk of damaging or even killing yourself while trying to attack the enemy. Second, the RPG is a rather heavy weapon, so carrying it while trying to sprint is not a very good idea. Lastly, the accuracy on the RPG can only be described as TERRIBLE. When trying to fire an RPG from a distance, the rocket will exit the holder and usually flies in some freaky random upward or downward trajectory. Even with all these cons, the RPG is still a rather well-rounded and exceptional weapon.
Below is a montage showing the awesomeness that is the RPG.