To round-up my trio of Special Grenades blogs is the Flash Grenade, also known as the flashbang. Out of each of the Special Grenades, I would definitely say that the flashbang is my least favorite. For starters, when compared to Stun Grenades, flashbangs take about a year to throw and once thrown, they do not even give a hit indicator when they hit an enemy. This I find to be a huge problem. In addition to this, out of all 3 of the Special Grenades featured in the game, flashbang are without a doubt the most likely to cause harm to the user as well as the target. There have been countless numbers of times when I have tossed a flashbang and the only person to be killed is me.
On a more positive note, whenever a flashbang is properly thrown and effects a large group of enemy’s the amount of kills that an individual can get is phenomenal. Personally, I am not sure whether or not using a flashbang is worth the risk simply because of what was stated above. What it comes down to when using smoke, stun, or flash grenades is pretty much what the user’s personal preference is.
For a while, the only type of Special Grenades that would use while playing Modern Warfare 2 was the Smoke grenades. However, recently I have discovered a new type of special grenade: the Stun Grenade.
The Stun grenade can be effectively used on a defended location or around a corner. It is typically used in close quarters combat to kill dazed enemies easily. Affected targets move and turn considerably slower than normal, so if a player throws a grenade immediately afterward it is almost impossible to escape. There is an initial flash but vision is quickly returned. This grenade will affect the player throwing it, but not his teammates (unless friendly fire is turned on). The effect radius is smaller than the Flash grenade but makes all targets in the radius extremely vulnerable. Players with 3 may throw them all at the single location, allowing them to travel a moderate distance before the stun effects wear off. This grenade actually possesses elements of a flash, frag and smoke grenade together; the grenade creates a small flash, does a little damage, and creates a negligible amount of smoke (although the flash grenade does so too). The slowing effect is its own unique property. Out of all the thrown objects in the game, the stun grenade is the fastest thrown object next to the the Throwing Knife.