I know my last Tier 2 Perk blog was a written a while back, but I’ve been very busy lately and I havent had a chance to write the conclusion. However today I am wrapping up this two-part blog by writing about two perks that are near and dear to my heart, Hardline and Danger Close.
Hardline– Hardline is one of the newest perks to be introduced to the Modern Warfare series. Once chosen, this perk allows the user to obtain killstreak rewards with one less kill. For example, a UAV would only require two consecutive kills while an EMP would require fourteen consecutive kills. Hardline’s usefulness is often debated in that when used offers a 33% decrease in kills to obtain certain Rewards like the UAV, while other Rewards like the Nuke only receive a 4% decrease. Personally I feel that Hardline is best used in 2 situations: The first being classes who’s Killstreaks Rewards are between three and seven consecutive kills, this way, rewards like UAV, Counter-UAV, and Care Packages will almost always be active and available to a team. The second way is to have a class equipped with One Man Army and a Perk like Danger close or Stopping Power, once you get say 7 kills in a row, One Man Army into a class with Hardline and your next kill will grant you a Pave Low or Stealth Bomber.
Danger Close– This probably my absolute favorite Perk in all of Modern Warfare. Aside from having a cool name, Danger Close increases explosive weapon damage by 40%. The Perk is unlocked at level 33 and is the last Tier 2 Perk to be unlocked, and for good reason. Even though it may not seem like much the 40% damage boost is applied to all Launchers, Grenades, The Noob Tube, C4, and Claymores. If a player has a class that is built with a combination of these items and the Scavenger or One Man Army Perks, and the Martyrdom Deathstreak, they immediately become a force to be reckoned with. In addition to this, the Pro version of Danger Close increases Killstreak reward damage by 40% making it even more lethal especially when switched (One Man Army ftw) between a class that has Hardline equipped. My favorite strategy is using a Claymore or C4 in conjunction with One Man Army and switching into my “Danger Close” class, thus increasing my placed equipment’s damage and giving myself a hefty loud-out of offensive explosives. All in all, I LOVE THIS PERK!
Please enjoy the Danger Close awesome and the Hardline “glitch” videos I posted below!
Hello faithful readers today I decided that I would blog about another Killstreak Reward, seeing as how the only other Killstreak blog I’ve written was about the EMP. The Killstreak reward that I have chosen to write about today is the commonly chosen Care Package. The Care Package requires 4 consecutive kills (3 with Hardline) on the user’s part in order to be activated. This Killstreak is commonly chosen by players most likely because it gives them the chance to have a really powerful Killstreak Reward, without having to do a lot of work. One of the most commonly asked questions about the Care Package is the probability of obtaining each Killstreak, and I have the numbers listed below.
- 14.78% – UAV
- 14.78% – Ammo
- 13.04% – Counter-UAV
- 10.43% – Sentry Gun
- 10.43% – Predator Missile
- 9.57% – Precision Airstrike
- 6.09% – Harrier Airstrike
- 6.09% – Attack Helicopter
- 4.35% – Pave Low
- 4.35% – Stealth Bomber
- 2.61% – Chopper Gunner
- 2.61% – AC-130
- 0.87% – EMP
- 0% – Tactical Nuke
- 0% – Care Package
- 0% – Emergency Airdrop
As you can see, the higher the Killstreak Reward, the lower the chances of actually getting said Reward. However, the sum of the percentages of all the 5+ Killstreaks (Sentry Gun and above) totals to about 57% which surpasses the sum of the other 3 Care Package possibilities.
A common misunderstanding about the Care Packages is that the Reward inside of the Package adds to the Killstreak that the player already has going (with the exception of Pave Lows). For example, if a player gets a 4 Killstreak, calls in a Care Package, and gets an Attack Helicopter, if the Attack Helicopter manages to kill a bunch of enemies, the players “Killstreak Count” will still remain at 4, even though their overall ratio will reflect the helicopter’s kills.
Now check this vid of the Care Package in action, as well as a little EMP lovin’ as a bonus!
For those of you not aware, there has been a recent outbreak of what has been called “Mapathy” in the Modern Warfare 2 community. I personally have felt the sting of this disease considering I have turned on maps that I once loved, these maps being Terminal, Rundown, and even Derail. I must mention that my hate for Afghan is still alive and kicking.
Luckily, Infinity Ward has discovered a cure for this illness in their most recent form of down-loadable content: The Stimulus Package. The package is set to be released on March 3oth 2010 at the stroke of midnight for $15. This is EXCELLENT news for 360 owners seeing as how we get the package 30 days before PS3 users.
There were rumors that the package would include new perks, spec op missions, challenges, call-signs, and weapons, but these rumors are not true. However, the package will include 3 new maps that all seem pretty legit. The new maps are as follows: Bailout, a map that appears to take place in a residential style area. Storm, another rain themed map that looks like a cross between Underpass and Modern Warfare 1 classic, Overgrown. The final new map is Salvage, a snow thing map that looks like MW1’s Shipment during Winter, sadly. Hopefully the 3 new maps don’t disappoint.
If they do, players will be pleased to find that 2 classic maps are returning. Modern Warfare 1 maps Overgrown and Crash will be playable with the package. I love Overgrown, and even though I’m not too crazy about Crash, I’m just thankful that the World’s Most God-Awful Map, Wetwork is no where this game. HATE YOU WETWORK!
Oh, and here’s the trailer for the new Stimulus Package if you haven’t seen it yet.