I know my last Tier 2 Perk blog was a written a while back, but I’ve been very busy lately and I havent had a chance to write the conclusion. However today I am wrapping up this two-part blog by writing about two perks that are near and dear to my heart, Hardline and Danger Close.
Hardline– Hardline is one of the newest perks to be introduced to the Modern Warfare series. Once chosen, this perk allows the user to obtain killstreak rewards with one less kill. For example, a UAV would only require two consecutive kills while an EMP would require fourteen consecutive kills. Hardline’s usefulness is often debated in that when used offers a 33% decrease in kills to obtain certain Rewards like the UAV, while other Rewards like the Nuke only receive a 4% decrease. Personally I feel that Hardline is best used in 2 situations: The first being classes who’s Killstreaks Rewards are between three and seven consecutive kills, this way, rewards like UAV, Counter-UAV, and Care Packages will almost always be active and available to a team. The second way is to have a class equipped with One Man Army and a Perk like Danger close or Stopping Power, once you get say 7 kills in a row, One Man Army into a class with Hardline and your next kill will grant you a Pave Low or Stealth Bomber.
Danger Close– This probably my absolute favorite Perk in all of Modern Warfare. Aside from having a cool name, Danger Close increases explosive weapon damage by 40%. The Perk is unlocked at level 33 and is the last Tier 2 Perk to be unlocked, and for good reason. Even though it may not seem like much the 40% damage boost is applied to all Launchers, Grenades, The Noob Tube, C4, and Claymores. If a player has a class that is built with a combination of these items and the Scavenger or One Man Army Perks, and the Martyrdom Deathstreak, they immediately become a force to be reckoned with. In addition to this, the Pro version of Danger Close increases Killstreak reward damage by 40% making it even more lethal especially when switched (One Man Army ftw) between a class that has Hardline equipped. My favorite strategy is using a Claymore or C4 in conjunction with One Man Army and switching into my “Danger Close” class, thus increasing my placed equipment’s damage and giving myself a hefty loud-out of offensive explosives. All in all, I LOVE THIS PERK!
Please enjoy the Danger Close awesome and the Hardline “glitch” videos I posted below!
A lot of times while playing Modern Warfare 2 online, I find myself torn between certain choices in Perks, Deathstreaks, etc. Luckily, while playing this I have devised a few ways in which I can implement a few of the well-known Perks and Deathstreaks into my strategy, without actually having them equipped. I have named these, The Homemade Tactics. These are tactics that most any player can execute with ease, and they may even help you in the decision-making process when creating your custom class.
The 4 Homemade Tactics that I currently use are as follows, and the list is still growing:
Homemade Scavenger: A commonly chosen Blue Perk, to use the homemade version of this perk, all the user needs to do is kill an enemy who is using the same class of weapon as you (i.e Using a Mini-Uzi, kill an enemy who has a P90 or other Sub Machine Gun equipped). After killing them, running over their corpse quickly enough will give you extra ammo for your main weapon. Not as good as the original but some may find this useful.
Homemade Sleight of Hand: My soon to be favorite Blue Perk, this speeds up the reload time for the user’s weapon. To add a homemade little twist, start reloading a weapon and hit the Aim Down Sight button. This only works for certain weapons though. An alternate option for Light Machine Gun users is using the One Man Army Pro Perk to switch into the same class since some LMG’s take longer than 3 seconds to reload.
Homemade Martyrdom: Probably my most frequented Homemade Tactic, simply ready or “cook” either a Frag or Semtex grenade (or Claymore in some rare cases) when entering a room full of enemy personnel or in cases in which you are sure you will lose a fight. Upon death your character will drop the grenade, just as he would if the Martyrdom Deathstreak we’re active.
Homemade Overkill: This is definitely the simplest HMT to perform and is a classic Perk from MW1. While n the heat of battle or in between battles, simply pick up a fallen enemy or comrade’s weapon and swap it out for the weapon you are currently holding. This is perfect for when your run out of bullets or if you are unsatisfied with you secondary weapon.
I know it’s been a while since my last Great Debate blog and apologize for that. Therefore today I decided to get back into the swings of things because I really enjoy my debate posts. For today I decided to have the Semtex Grenade face off against the classic Frag Grenade. In the first Modern Warfare, the only forms of grenade available to players were the Frag Grenade and my arch nemesis, the Noob Tube. However, in MW2 Infinity Ward has introduced the Semtex grenade, which I really do like.
The Frag Grenade as many of you may know has the ability to be “cooked” which many players find advantageous in the heat of battle. Because of this ability, Frags can be hurled into a crowded room and explode almost instantaneously as opposed to Semtex grenade which has a timed fuse and doesn’t activate until the user releases it. This can be useful because once drawn, players have the option of putting the grenade away, while Frags have to eventually be thrown once drawn. In addition to infinite holding, Semtex grenades have the ability to stick to whatever surfaces they touch. The stickable surfaces include both enemy and friendly personnel. This is perfect for times where a frag grenade would normally roll or bounce back, not that this can’t also be a useful tool.
To close, Frags can be thrown back at the user if not properly cooked. Also, even though they are electronic, Semtex Grenades are not effected by the EMP Deathstreak, but the throwing kinfe strangely is. When choosing a Frag or Semtex Grenade it pretty much depends on the user’s preference. Personally I prefer the Semtex, but I plan on trying to work the Frag Grenade into a few of my classes.
One of the newest features in Modern Warfare 2 is the addition of the Deathstreak Rewards, or simply put, the Deathstreaks. By definition, the Deathstreaks are rewarded to players who have died 3 or 4 times in succession without killing an opponent, and depending on if the user has the Hardline Pro Perk equipped these numbers can be reduced to 2 or 3 for their respective Deathstreak. The 4 Deathstreaks listed in my personal opinion from best to worse are as follows:
Final Stand: Final Stand is activated after 4 consecutve deaths is very similar to the Yellow Perk Last Stand (https://blogofduty.wordpress.com/2010/02/11/the-yellow-perks-pt-2/) in that once a player is killed, they are sent to the prone position, but this time they have the option to use any of the equipment that they have in their arsenal. In addition to this, if they survive, the player will stand back and continuing playing. This also has no effect on the players Killstreak status.
Painkiller: Painkiller is very similar to the evil that is the perk Juggernaut from Modern Wafare 1. Painkiller is the only Deathstreak activated by 3 consecutive deaths and divides all the given damage to the player by 3. This decrease in damage intake does not apply to an enemy’s knife, riot shield, and falling damage. Also, the effects of the Painkiller Deathstreak only last for the duration of 10 seconds.
Martyrdom: In the last Modern Warfare, Martydom was a perk that was all too used. In MW2 as a Deathstreak, has the same ability in that it dropsa live grenade when the player is killed.
Copycat: Probably my least favorte Deathstreak, Copycat allows the user to copy the class of the person who last killed them, an average Deathstreak at best.