Before I start, I must admit the variety and diversity of the maps in Call of Duty: Modern Warfare 2 greatly surpass it’s predecessor. However, the sequel is not without its faults. In MW2 there a slew of really solid maps from Karachi, Scrapyard, Skidrow, and the like. On the other hand there are choices like Quarry, Wasteland, Rust, and my most recently disliked map, Terminal. But above all of these low rent maps, is a map that is a special kind of low rent map, known only as Afghan. Whenever this map appears I always find myself thinking three words: “Vote to Skip”. The amount disgust I feel for this map is unsurpassed by any other map on this game. First off, the map is annoyingly huge and crawling with people who love to snipe or love to camp in the very center of the map and annoy me into submission. I am pretty sure that this may be only map in the in which I have not landed a positive Kill – Death ratio on, coincidence? I think not. In addition to the aforementioned, Afghan apparently has, or had a way in which players could glitch inside of the rocks and be totally unharmed by enemy fire, this is the kind of thing i love, trust me. Every time this map comes up I am usually the only person in the room to vote this trash. My questions are: Who are the morons who actually take pleasure in playing this crap, and what drug are they on? I always secretly hope that the people not voting this map, are war veterans who picks this map for some sort of nostalgia.
Category: Video Games
For this post I decided to write about something that’s very high on my list of annoyances about COD4: MW2, and is currently plaguing me in my real life, The Heartbeat Sensor (HBS) weapon attachment. The Heartbeat Sensor is one of the many new features of MW2 and was probably created for people who can’t manage to find the noob tube, akimbo shotguns, or some other low class scheme very effective. Basically, the HBS is an attachment that can be added to any assault rifle, light machine gun, or sniper rifle. Once attached, the Heartbeat Sensor “detects” the heartbeats of their enemies on a small screen that is connected to the weapon. The friendly heartbeats appear as green dots on the screen, while enemy heartbeats appear as red dots. Now this is my first gripe about the HBS, how in God’s name does this device differentiate between good and bad players, all of the dots should appear as the same color, thus making this weapon a lot less cheap. The fact that this weapon is so impractical, and near impossible to exist in real life really grinds my gears.
The first argument that HBS users make is for everyone to just use the Ninja perk. The Ninja Perk keeps a player from appearing on any and all Heartbeat Sensors. This is good, however, I do not feel that I should waste my Tier 3 perk slot just so that I can cater to some trashy Heartbeat Sensor user. This attachment should not be used in the first place. In addition to this, most players who are skilless enough to use the HBS will probably also have the Stopping Power Perk or a shotgun as their secondary weapon, therefore even if I do trick your little sensor, the chances of me surviving a one on one battle is slim to none. No thanks, I think I’ll use my Perk 3 slot for something that requires more than just a functioning pair of eyes.
For those of you who are unfamiliar with the HBS, the video below should explain it all…
Hello again! It is common knowledge and widely accepted that in the world of COD, ammunition is key and can sometimes be hard to come by. In Modern Warfare 2, this dilemma has found a remedy in the 2 perks. These 2 perks being the Scavenger and One Man Army perks (OMA). Both of the mentioned perks are Tier 1 perks, and because of this, they can never be chosen at the same time. Because of this, people often argue about which perk is the better option for a class that e to run out of ammunition rather quickly. On the one hand you have Scavenger, which is one of the 1st available perks and is good simply because of its immediacy. The Scavenger perk allows the user to “Scavenge” a small blue bag off of any fallen player, friend or foe. Once the bag is picked up, the person who picks it up is given a resupply of ammo, special equipment, and any form of explosives. The Pro version of the perk gives the user more magazine rounds for their primary and secondary weapons each time they respawn. This perk is ideal on game types that feature a lot of deaths and respawns for the players involved, but on certain objective based game types, this may seem useless, and the immediacy of One Man Army is then favored by other players. On the other hand, players have the option to choose One Man Army. OMA is the last Tier 1 perk to be unlocked, which in my opinion is one of its major drawbacks. In addition to this, One Man Army allows a player to swap their chosen class at any time during the middle of a fight, but at the cost of their secondary weapon. The user is also allowed to switch into the same OMA if they so choose. This allows a player the opportunity to resupply all of their gear on command when they run out, or if they feel the need to have an extra claymore, C4, etc. This type of “on demand” perk is what ultimately leads a person to choose OMA over Scavenger. Also, if a player were to have all 5 classes equipped with One Man Army, they could potentially create a class for any type of situation that they may come across in battle. When it comes down to it, the decision to choose One Man Army over Scavenger is solely dependent on the user as well as the game type. Personally I’ve found that both perks, when mixed and matched with other perks, weapons and equipment, both OMA and Scavenger have their uses. Below are 2 videos illustrating both Scavenger and One Man Army.
One Man Army:
Hello World, for my first post I figured I would write about what I hate the most in the Call of Duty series. The Noob Tube! Nothing in this game requires less skill except for maybe the duel Shotguns, however, I believe that they are a close second on my list of annoyances in COD4: MW2. For starters this weapon has a ridiculous amount of both range and power and is way to easy to be picked up and used effectively. Combine a weapon like this with perks like Scavenger or One Man army, which prett much gurantees UNLIMITED grenades and you have a recipe for disaster. In addition to this, adding a perk like Danger Close will pretty much triple the amount of damage that the Noob tube dishes out. With a combo like Danger Close and Scavenger/One Man Army, you can pretty much gurantee that every roud you play will lead to a positive kill – death ratio. And the better your kill – death ratio, the higher your killstreak rewards, which as everyone knows, in COD4: MW2 the killstreak reward is king. I often wonder what the person who uses the noob tube thinks of themselves, probably very little. Until next time, happy gaming, and awful toobing!!