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	<title>Blog of Duty: Modern Warfare 2</title>
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		<title>Blog of Duty: Modern Warfare 2</title>
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		<title>Red is Dead: Part 2</title>
		<link>http://blogofduty.wordpress.com/2010/04/28/red-is-dead-part-2/</link>
		<comments>http://blogofduty.wordpress.com/2010/04/28/red-is-dead-part-2/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 19:27:46 +0000</pubDate>
		<dc:creator>jb01201</dc:creator>
				<category><![CDATA[Blog of Duty]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[danger close]]></category>
		<category><![CDATA[deathstreaks]]></category>
		<category><![CDATA[equipment]]></category>
		<category><![CDATA[grenades]]></category>
		<category><![CDATA[hardline]]></category>
		<category><![CDATA[killstreak]]></category>
		<category><![CDATA[launcher]]></category>
		<category><![CDATA[martyrdom]]></category>
		<category><![CDATA[package]]></category>
		<category><![CDATA[perks]]></category>
		<category><![CDATA[rocket]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[stopping power]]></category>

		<guid isPermaLink="false">http://blogofduty.wordpress.com/?p=131</guid>
		<description><![CDATA[I know my last Tier 2 Perk blog was a written a while back, but I&#8217;ve been very busy lately and I havent had a chance to write the conclusion. However today I am wrapping up this two-part blog by writing  about two perks that are near and dear to my heart, Hardline and Danger [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blogofduty.wordpress.com&amp;blog=11597492&amp;post=131&amp;subd=blogofduty&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I know my last Tier 2 Perk blog was a written a while back, but I&#8217;ve been very busy lately and I havent had a chance to write the conclusion. However today I am wrapping up this two-part blog by writing  about two perks that are near and dear to my heart, Hardline and Danger Close.</p>
<p><strong>Hardline</strong>- Hardline is one of the newest perks to be introduced to the Modern Warfare series. Once chosen, this perk allows the user to obtain killstreak rewards with one less kill. For example, a UAV would only require two consecutive kills while an <a href="http://blogofduty.wordpress.com/2010/04/06/electro-magnetic-pulse/"> EMP</a> would require fourteen consecutive kills. Hardline&#8217;s usefulness is often debated in that when used offers a 33% decrease in kills to obtain certain Rewards like the UAV, while other Rewards like the Nuke only receive a 4% decrease. Personally I feel that Hardline is best used in 2 situations: The first being classes who&#8217;s Killstreaks Rewards are between three and seven consecutive kills, this way, rewards like UAV, Counter-UAV, and Care Packages will almost always be active and available to a team. The second way is to have a class equipped with One Man Army and a Perk like Danger close or Stopping Power, once you get say 7 kills in a row, One Man Army into a class with Hardline and your next kill will grant you a Pave Low or Stealth Bomber.</p>
<p><strong>Danger Close</strong>- This probably my absolute favorite Perk in all of Modern Warfare. Aside from having a cool name, Danger Close increases explosive weapon damage by 40%. The Perk is unlocked at level 33 and is the last Tier 2 Perk to be unlocked, and for good reason. Even though it may not seem like much the 40% damage boost is applied to all Launchers, Grenades, The Noob Tube, C4, and Claymores. If a player has a class that is built with a combination of these items and the Scavenger or One Man Army Perks, and the Martyrdom Deathstreak, they immediately become a force to be reckoned with. In addition to this, the Pro version of Danger Close increases Killstreak reward damage by 40% making it even more lethal especially when switched (One Man Army ftw) between a class that has Hardline equipped. My favorite strategy is using a Claymore or C4 in conjunction with One Man Army and switching into my &#8220;Danger Close&#8221; class, thus increasing my placed equipment&#8217;s damage and giving myself a hefty loud-out of offensive explosives. All in all, I LOVE THIS PERK!</p>
<p>Please enjoy the Danger Close awesome and the Hardline &#8220;glitch&#8221; videos I posted below!</p>
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<p><span style="text-align:center; display: block;"><a href="http://blogofduty.wordpress.com/2010/04/28/red-is-dead-part-2/"><img src="http://img.youtube.com/vi/ph9JuRhPTvw/2.jpg" alt="" /></a></span></p>
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			<media:title type="html">jb01201</media:title>
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		<title>Red is Dead: Tier 2 Perks, Part 1</title>
		<link>http://blogofduty.wordpress.com/2010/04/22/red-is-dead-tier-2-perks-part-1/</link>
		<comments>http://blogofduty.wordpress.com/2010/04/22/red-is-dead-tier-2-perks-part-1/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 23:34:14 +0000</pubDate>
		<dc:creator>jb01201</dc:creator>
				<category><![CDATA[1]]></category>
		<category><![CDATA[Blog of Duty]]></category>
		<category><![CDATA[cold blooded]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[killstreak]]></category>
		<category><![CDATA[kinifing]]></category>
		<category><![CDATA[lightweight]]></category>
		<category><![CDATA[modern warfare 2]]></category>
		<category><![CDATA[perks]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[stopping power]]></category>
		<category><![CDATA[thermal]]></category>
		<category><![CDATA[tier 2]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://blogofduty.wordpress.com/?p=129</guid>
		<description><![CDATA[I am sure many of you have read what is possibly my most popular blog about the Stopping Power Perk, for this post, I would like to discuss the other four existing Tier 2 Perks: Lightweight, Hardline, Cold-Blooded, and Danger Close. Without a doubt, this Tier of Perks is probably the most talked about in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blogofduty.wordpress.com&amp;blog=11597492&amp;post=129&amp;subd=blogofduty&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I am sure many of you have read what is possibly my most popular blog about the<a href="http://blogofduty.wordpress.com/2010/02/20/the-perk-the-myth-the-legend-stopping-power/"> Stopping Power</a> Perk, for this post, I would like to discuss the other four existing Tier 2 Perks: Lightweight, Hardline, Cold-Blooded, and Danger Close. Without a doubt, this Tier of Perks is probably the most talked about in terms of which is better than which. For this two-part post I decided to pair up Perks that rival each other. First up, Lightweight and Cold-Blooded.</p>
<p><strong>Lightweight-</strong> Lightweight is one of 2 Red Perks that are available to players at the start of the game. This perk grants the user the ability of increased movement speed. The increase in speed is a simple 7% boost, which at first may not seem like a lot, but when coupled with Marathon, the deadly<a href="http://blogofduty.wordpress.com/2010/02/09/i-was-shooting-you/"> Running/Knifing Class</a>. In order to gain the Pro version of this Perk, players have to sprint 30 miles while having Lightweight as their Tier 2 Perk. The Pro version of the perk allows players to fire their weapon faster after they sprint. The Sprint-Shoot delay is cut in half, and the effect of the Pro version stacks with<a href="http://blogofduty.wordpress.com/2010/02/16/classic-cool-sleight-of-hand/"> Sleight of Hand</a>, essential making the user a guaranteed winner of one on one battles.</p>
<p><strong>Cold-Blooded</strong>- A bitter rival to running class, and arguably the best Tier 2 Perk, Cold-Blooded is all about stealth. This Perk is unlocked at level 25 and when equipped removes the players white silhouette when viewed by thermal optics. In addition, it hides the user from all Killstreak rewards from UAV to AC-130s. The pro version of the perk is unlocked by destroying 40 enemy Killstreak Rewards or stealing an enemy&#8217;s care package. There&#8217;s a glitch in the game to get the Pro version sooner and it is illustrated in the video below. The Pro version of CB prevents the red name and crosshairs from appearing on an enemy&#8217;s screen when they are looking at the user. This is useful for hiding in shadows and playing dead while in an open area of the map.</p>
<p>In my opinion, both of these Perks have their applications, but if I had to choose one over the other, Lightweight wins hands down, especially if it&#8217;s couple with Marathon or Sleight of Hand.</p>
<p><span style="text-align:center; display: block;"><a href="http://blogofduty.wordpress.com/2010/04/22/red-is-dead-tier-2-perks-part-1/"><img src="http://img.youtube.com/vi/lKYuuh-ERS4/2.jpg" alt="" /></a></span></p>
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			<media:title type="html">jb01201</media:title>
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		<title>The Great Debate: Harrier vs. Attack Helicopter</title>
		<link>http://blogofduty.wordpress.com/2010/04/21/the-great-debate-harrier-vs-attack-helicopter/</link>
		<comments>http://blogofduty.wordpress.com/2010/04/21/the-great-debate-harrier-vs-attack-helicopter/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 20:07:43 +0000</pubDate>
		<dc:creator>jb01201</dc:creator>
				<category><![CDATA[1]]></category>
		<category><![CDATA[Blog of Duty]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[debate]]></category>
		<category><![CDATA[harrier]]></category>
		<category><![CDATA[helicopter]]></category>
		<category><![CDATA[killstreak]]></category>
		<category><![CDATA[rewards]]></category>

		<guid isPermaLink="false">http://blogofduty.wordpress.com/?p=127</guid>
		<description><![CDATA[For my third Debate post I decided to compare two Killstreak Rewards, one of which is relatively new to the Modern Warfare multiplayer experience. The two Killstreak rewards up for debate are the Harrier Strike, and the Attack Helicopter. First off, both of the Killstreaks require 7 consecutive kills (6 with Hardline equipped) in a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blogofduty.wordpress.com&amp;blog=11597492&amp;post=127&amp;subd=blogofduty&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>For my third <a href="http://blogofduty.wordpress.com/2010/04/07/the-great-debate-semtex-vs-frag-grenades/">Debate</a> post I decided to compare two Killstreak Rewards, one of which is relatively new to the Modern Warfare multiplayer experience.</p>
<p>The two Killstreak rewards up for debate are the Harrier Strike, and the Attack Helicopter. First off, both of the Killstreaks require 7 consecutive kills (6 with Hardline equipped) in a row to be acquired by a player. However, once activated, they each have properties that are unique to themselves.</p>
<p><strong>Attack Helicopter:</strong> The attack helicopter is a classic Reward that existed in previous Modern Warfare games. Once called, the Helicopter takes about 15 seconds to arrive, and last for about one minute on the map. In addition to this, the AH uses <a href="http://blogofduty.wordpress.com/2010/03/21/full-metal-joke-fmj/">FMJ</a> rounds on its targets and has the ability to return fire at players who are attempting to shoot it down. In terms of mobility, the Helicopter can fly around the entire map, making it harder to hit with lock-on missiles.</p>
<p><strong>Harrier Strike:</strong> On the other hand, the Harrier has the perk of first attacking the map with an airstrike over the map and arriving 4 seconds after activation. Harriers only last for 45 seconds and once the jet arrives, it is confined only to the area of the map in which it was called to, making it an easy target to take down. The Harrier attack enemies with an undermounted turret that only shoots when it is facing its target, unlike AH that can attack in all directions. This makes avoiding a Harrier somewhat of a simple task.</p>
<p>When choosing either of these Killstreaks it really comes down to a matter of preference and maybe even the map that the match is being held on. Personally, I prefer the Harrier Strike over the Helicopter any day.</p>
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			<media:title type="html">jb01201</media:title>
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		<title>Filthy Riot Shield</title>
		<link>http://blogofduty.wordpress.com/2010/04/16/filthy-riot-shield/</link>
		<comments>http://blogofduty.wordpress.com/2010/04/16/filthy-riot-shield/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 00:03:28 +0000</pubDate>
		<dc:creator>jb01201</dc:creator>
				<category><![CDATA[1]]></category>
		<category><![CDATA[Blog of Duty]]></category>
		<category><![CDATA[riot shield]]></category>

		<guid isPermaLink="false">http://blogofduty.wordpress.com/?p=125</guid>
		<description><![CDATA[In all honesty I cannot believe that I have not written about this addition of the game sooner;  better late than never I guess. The Riot Shield is a new addition to the Modern Warfare  series, and one that i feel should have been left out. Not only does the Riot Shield take up the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blogofduty.wordpress.com&amp;blog=11597492&amp;post=125&amp;subd=blogofduty&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In all honesty I cannot believe that I have not written about this addition of the game sooner;  better late than never I guess. The Riot Shield is a new addition to the Modern Warfare  series, and one that i feel should have been left out. Not only does the Riot Shield take up the spot of one of the default classes, it also had many other terrible qualities.</p>
<p>The Riot Shield, for some unknown reason is impenetrable by bullets from any gun including sniper rifles as well as shotgun blasts. Oh, and the Shield is also able to withstand a full-blown<a href="http://blogofduty.wordpress.com/2010/03/09/an-unsung-hero-rpg-7/"> RPG</a> blast to the face even if the shooter has Danger Close equipped. In addition to this, Riot shields are supposed to be beatable by Claymores and C4&#8242;s, but I have seen this theory disproven many times. As far as I know, the only sure-fire way to stop a Riot shield is to stick the shield with a<a href="http://blogofduty.wordpress.com/2010/04/07/the-great-debate-semtex-vs-frag-grenades/"> Semtex</a> Grenade. However, if the user has the Blast Shield as his equipment choice or if he manages to swap the shield out quickly for a fallen weapon, he will remain unharmed. Lastly, Riot Shielders are supposedly vulnerable near the feet but crouching remedies this drawback.</p>
<p>To close, even though Riot Shields require 2 hits to cripple an enemy, and cause the user&#8217;s speed to decrease neither of these are a big enough downfall for this filthy choice of a weapon.</p>
<p><span style="text-align:center; display: block;"><a href="http://blogofduty.wordpress.com/2010/04/16/filthy-riot-shield/"><img src="http://img.youtube.com/vi/LpggI64e9CI/2.jpg" alt="" /></a></span></p>
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		<title>Special Topic: Homemade Tactics</title>
		<link>http://blogofduty.wordpress.com/2010/04/15/special-topic-homemade-tactics/</link>
		<comments>http://blogofduty.wordpress.com/2010/04/15/special-topic-homemade-tactics/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 03:02:28 +0000</pubDate>
		<dc:creator>jb01201</dc:creator>
				<category><![CDATA[1]]></category>
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		<category><![CDATA[martyrdom]]></category>
		<category><![CDATA[modern warfare 2]]></category>
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		<category><![CDATA[scavenger]]></category>
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		<guid isPermaLink="false">http://blogofduty.wordpress.com/?p=123</guid>
		<description><![CDATA[A lot of times while playing Modern Warfare 2 online, I find myself torn between certain choices in Perks, Deathstreaks, etc. Luckily, while playing this I have devised a few ways in which I can implement a few of the well-known Perks and Deathstreaks into my strategy, without actually having them equipped. I have named [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blogofduty.wordpress.com&amp;blog=11597492&amp;post=123&amp;subd=blogofduty&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A lot of times while playing Modern Warfare 2 online, I find myself torn between certain choices in Perks, Deathstreaks, etc. Luckily, while playing this I have devised a few ways in which I can implement a few of the well-known Perks and Deathstreaks into my strategy, without actually having them equipped. I have named these, The Homemade Tactics. These are tactics that most any player can execute with ease, and they may even help you in the decision-making process when creating your custom class.</p>
<p>The 4 Homemade Tactics that I currently use are as follows, and the list is still growing:<br />
<a href="http://blogofduty.wordpress.com/2010/02/02/the-great-debate-scavenger-vs-one-man-army/"></a></p>
<p><strong><span style="font-weight:normal;">Homemade</span><span style="font-weight:normal;"> </span><a href="http://blogofduty.wordpress.com/2010/02/02/the-great-debate-scavenger-vs-one-man-army/">Scavenger</a>: </strong>A commonly chosen Blue Perk, to use the homemade version of this perk, all the user needs to do is kill an enemy who is using the same class of weapon as you (i.e Using a Mini-Uzi, kill an enemy who has a P90 or other Sub Machine Gun equipped). After killing them, running over their corpse quickly enough will give you extra ammo for your main weapon. Not as good as the original but some may find this useful.</p>
<p><strong>Homemade </strong><strong><a href="http://blogofduty.wordpress.com/2010/02/16/classic-cool-sleight-of-hand/"> Sleight of Hand</a>: </strong>My soon to be favorite Blue Perk, this speeds up the reload time for the user&#8217;s weapon. To add a homemade little twist, start reloading a weapon and hit the Aim Down Sight button. This only works for certain weapons though. An alternate option for Light Machine Gun users is using the One Man Army Pro Perk to switch into the same class since some LMG&#8217;s take longer than 3 seconds to reload.</p>
<p><strong>Homemade </strong><strong><a href="http://blogofduty.wordpress.com/2010/02/27/the-afterlife-deathstreaks/"> Martyrdom</a>: </strong>Probably my most frequented Homemade Tactic, simply ready or &#8220;cook&#8221; either a Frag or Semtex grenade (or Claymore in some rare cases) when entering a room full of enemy personnel or in cases in which you are sure you will lose a fight. Upon death your character will drop the grenade, just as he would if the Martyrdom Deathstreak we&#8217;re active.</p>
<p><strong>Homemade Overkill: </strong>This is definitely the simplest HMT to perform and is a classic Perk from MW1. While n the heat of battle or in between battles, simply pick up a fallen enemy or comrade&#8217;s weapon and swap it out for the weapon you are currently holding. This is perfect for when your run out of bullets or if you are unsatisfied with you secondary weapon.</p>
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		<title>Killstreaks: Long Hair Don&#8217;t Care Package</title>
		<link>http://blogofduty.wordpress.com/2010/04/14/killstreaks-long-hair-dont-care-package/</link>
		<comments>http://blogofduty.wordpress.com/2010/04/14/killstreaks-long-hair-dont-care-package/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 02:36:44 +0000</pubDate>
		<dc:creator>jb01201</dc:creator>
				<category><![CDATA[1]]></category>
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		<guid isPermaLink="false">http://blogofduty.wordpress.com/?p=120</guid>
		<description><![CDATA[Hello faithful readers today I decided that I would blog about another Killstreak Reward, seeing as how the only other Killstreak blog I&#8217;ve written was about the EMP. The Killstreak reward that I have chosen to write about today is the commonly chosen Care Package. The Care Package requires 4 consecutive kills (3 with Hardline) [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blogofduty.wordpress.com&amp;blog=11597492&amp;post=120&amp;subd=blogofduty&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hello faithful readers today I decided that I would blog about another Killstreak Reward, seeing as how the only other Killstreak blog I&#8217;ve written was about the <a href="http://blogofduty.wordpress.com/2010/04/06/electro-magnetic-pulse/">EMP</a>. The Killstreak reward that I have chosen to write about today is the commonly chosen Care Package. The Care Package requires 4 consecutive kills (3 with Hardline) on the user&#8217;s part in order to be activated. This Killstreak is commonly chosen by players most likely because it gives them the chance to have a really powerful Killstreak Reward, without having to do a lot of work. One of the most commonly asked questions about the Care Package is the probability of obtaining each Killstreak, and I have the numbers listed below.</p>
<ul>
<li>14.78% &#8211; UAV</li>
<li>14.78% &#8211; Ammo</li>
<li>13.04% &#8211; Counter-UAV</li>
<li>10.43% &#8211; Sentry Gun</li>
<li>10.43% &#8211; Predator Missile</li>
<li>9.57% &#8211; Precision Airstrike</li>
<li>6.09% &#8211; Harrier Airstrike</li>
<li>6.09% &#8211; Attack Helicopter</li>
<li>4.35% &#8211; Pave Low</li>
<li>4.35% &#8211; Stealth Bomber</li>
<li>2.61% &#8211; Chopper Gunner</li>
<li>2.61% &#8211; AC-130</li>
<li>0.87% &#8211; EMP</li>
<li><strong>0% &#8211; Tactical Nuke<br />
</strong></li>
<li><strong>0% &#8211; Care Package<br />
</strong></li>
<li><strong>0% &#8211; Emergency Airdrop</strong></li>
</ul>
<p>As you can see, the higher the Killstreak Reward, the lower the chances of actually getting said Reward. However, the sum of the percentages of all the 5+ Killstreaks (Sentry Gun and above) totals to about 57% which surpasses the sum of the other 3 Care Package possibilities.</p>
<p>A common misunderstanding about the Care Packages is that the Reward inside of the Package adds to the Killstreak that the player already has going (with the exception of Pave Lows). For example, if a player gets a 4 Killstreak, calls in a Care Package, and gets an Attack Helicopter, if the Attack Helicopter manages to kill a bunch of enemies, the players &#8220;Killstreak Count&#8221; will still remain at 4, even though their overall ratio will reflect the helicopter&#8217;s kills.</p>
<p>Now check this vid of the Care Package in action, as well as a little EMP lovin&#8217; as a bonus!</p>
<p><span style="text-align:center; display: block;"><a href="http://blogofduty.wordpress.com/2010/04/14/killstreaks-long-hair-dont-care-package/"><img src="http://img.youtube.com/vi/30V01Px8VOs/2.jpg" alt="" /></a></span></p>
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		<title>Secondary Weapons: Handguns</title>
		<link>http://blogofduty.wordpress.com/2010/04/09/secondary-weapons-handguns/</link>
		<comments>http://blogofduty.wordpress.com/2010/04/09/secondary-weapons-handguns/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 03:53:53 +0000</pubDate>
		<dc:creator>jb01201</dc:creator>
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		<guid isPermaLink="false">http://blogofduty.wordpress.com/?p=117</guid>
		<description><![CDATA[One of the most unique features about Modern Warfare 2 is the variety of choices that are available to each player.  Included in these choices is the secondary weapons selection. In MW2 players have the option of choosing Machine Pistols, Shotguns, Launchers, the One Man Army Perk, and last but not least, the Hanguns. Now [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blogofduty.wordpress.com&amp;blog=11597492&amp;post=117&amp;subd=blogofduty&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>One of the most unique features about Modern Warfare 2 is the variety of choices that are available to each player.  Included in these choices is the secondary weapons selection. In MW2 players have the option of choosing Machine Pistols, Shotguns, Launchers, the<a href="http://blogofduty.wordpress.com/2010/02/02/the-great-debate-scavenger-vs-one-man-army/"> One Man Army</a> Perk, and last but not least, the Hanguns. Now I must admit, up until a little while ago I was sure that the Hanguns were the most useless option. However, if used properly the common Handgun can prove rather useful.</p>
<p>The Handguns offered to players are the USP .45, .44 Magnum, M9, and the Desert Eagle; all of which can be FMJ&#8217;ed, Akimbo&#8217;ed, and Tac Knifed (the Silencer and Extended Mags are exclusive to the USP and M9). Surprisingly, the Handguns are one of the rare weapons that can actually benefit greatly from the<a href="http://blogofduty.wordpress.com/2010/02/20/the-perk-the-myth-the-legend-stopping-power/"> Stopping Power</a> Perk. If this isn&#8217;t reason enough to use the Hanguns, they each come with an ability that is unique only to them. In term of swapping from Primary to Secondary weapons, the Handguns are able to perform this maneuver the fastest. This can often prove detrimental in the heat of battle once a primary weapon&#8217;s magazine is empty. In addition to this, the attachments that are probably the most useful on Hanguns in my opinion are the Tactical Knife, and dare I say it&#8230; <a href="http://blogofduty.wordpress.com/2010/02/18/dualies-boy-dualies/"> Akimbo</a>.</p>
<p>Below is a montage of my favorite Handgun, the USP. 45:</p>
<p><span style="text-align:center; display: block;"><a href="http://blogofduty.wordpress.com/2010/04/09/secondary-weapons-handguns/"><img src="http://img.youtube.com/vi/8NcFx2CP6Lk/2.jpg" alt="" /></a></span></p>
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		<title>The Great Debate: Semtex vs. Frag Grenades</title>
		<link>http://blogofduty.wordpress.com/2010/04/07/the-great-debate-semtex-vs-frag-grenades/</link>
		<comments>http://blogofduty.wordpress.com/2010/04/07/the-great-debate-semtex-vs-frag-grenades/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 01:15:12 +0000</pubDate>
		<dc:creator>jb01201</dc:creator>
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		<guid isPermaLink="false">http://blogofduty.wordpress.com/?p=109</guid>
		<description><![CDATA[I know it&#8217;s been a while since my last Great Debate blog and apologize for that. Therefore today I decided to get back into the swings of things because I really enjoy my debate posts. For today I decided to have the Semtex Grenade face off against the classic Frag Grenade. In the first Modern [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blogofduty.wordpress.com&amp;blog=11597492&amp;post=109&amp;subd=blogofduty&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I know it&#8217;s been a while since my last<a href="http://blogofduty.wordpress.com/2010/02/02/the-great-debate-scavenger-vs-one-man-army/"> Great Debate</a> blog and apologize for that. Therefore today I decided to get back into the swings of things because I really enjoy my debate posts. For today I decided to have the Semtex Grenade face off against the classic Frag Grenade. In the first Modern Warfare, the only forms of grenade available to players were the Frag Grenade and my arch nemesis, the <a href="http://blogofduty.wordpress.com/2010/01/22/hello-world/">Noob Tube</a>. However, in MW2 Infinity Ward has introduced the Semtex grenade, which I really do like.</p>
<p>The Frag Grenade as many of you may know has the ability to be &#8220;cooked&#8221; which many players find advantageous in the heat of battle. Because of this ability, Frags can be hurled into a crowded room and explode almost instantaneously as opposed to Semtex grenade which has a timed fuse and doesn&#8217;t activate until the user releases it. This can be useful because once drawn, players have the option of putting the grenade away, while Frags have to eventually be thrown once drawn. In addition to infinite holding, Semtex grenades have the ability to stick to whatever surfaces they touch. The stickable surfaces include both enemy and friendly personnel. This is perfect for times where a frag grenade would normally roll or bounce back, not that this can&#8217;t also be a useful tool.</p>
<p>To close, Frags can be thrown back at the user if not properly cooked. Also, even though they are electronic, Semtex Grenades are not effected by the EMP Deathstreak, but the throwing kinfe strangely is. When choosing a Frag or Semtex Grenade it pretty much depends on the user&#8217;s preference. Personally I prefer the Semtex, but I plan on trying to work the Frag Grenade into a few of my classes.</p>
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			<media:title type="html">jb01201</media:title>
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		<title>Electro-Magnetic Pulse</title>
		<link>http://blogofduty.wordpress.com/2010/04/06/electro-magnetic-pulse/</link>
		<comments>http://blogofduty.wordpress.com/2010/04/06/electro-magnetic-pulse/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 07:20:59 +0000</pubDate>
		<dc:creator>jb01201</dc:creator>
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		<guid isPermaLink="false">http://blogofduty.wordpress.com/?p=105</guid>
		<description><![CDATA[It&#8217;s very well known that Modern Warfare is infamous for the massive amount of Killstreak rewards that are available to players. One of the most underrated Killstreaks is definitely the Electro-Magnetic Pulse a.k.a, the EMP. Once activated, the EMP disables all enemy electronics, rendering them useless for the duration of 60 seconds. I have to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blogofduty.wordpress.com&amp;blog=11597492&amp;post=105&amp;subd=blogofduty&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s very well known that Modern Warfare is infamous for the massive amount of Killstreak rewards that are available to players. One of the most underrated Killstreaks is definitely the Electro-Magnetic Pulse a.k.a, the EMP. Once activated, the EMP disables all enemy electronics, rendering them useless for the duration of 60 seconds. I have to admit, at first this does not seem like that impressive of a killstreak reward, but when used properly and in the right situations, the EMP can prove devastating for the opposing team.</p>
<p>The EMP has the ability to disable everything that a player has on their screen like their HUD and ammo count. In addtion, the EMP temporarily destroys Red Dot and Holographic sights, ACOG and Themal Scopes, and my personal favorite, the evil that is the<a href="http://blogofduty.wordpress.com/2010/02/04/weapon-attachments-heartbeat-sensor/"> Heartbeat Sensor</a>. Also, EMPs can disable enemy equipment such as Claymores and C4s, and for some reason the Throwing Knife. However, the Semtex, though electronic remains unaffected.</p>
<p>Probably the best thing about the EMP is that it destroys any of the airborne enemy killstreak rewards and restricts the opposing team from activating anymore. Probably the worst thing about the EMP is the fact it takes 15 consecutive kills to obtain (14 with Hardline), because of this, it is a very seldom seen Killstreak reward.</p>
<p><span style="text-align:center; display: block;"><a href="http://blogofduty.wordpress.com/2010/04/06/electro-magnetic-pulse/"><img src="http://img.youtube.com/vi/TNgjjeE3Ufw/2.jpg" alt="" /></a></span></p>
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		<title>Silence is Golden</title>
		<link>http://blogofduty.wordpress.com/2010/04/02/silence-is-golden/</link>
		<comments>http://blogofduty.wordpress.com/2010/04/02/silence-is-golden/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 04:23:11 +0000</pubDate>
		<dc:creator>jb01201</dc:creator>
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		<guid isPermaLink="false">http://blogofduty.wordpress.com/?p=103</guid>
		<description><![CDATA[In the world of Modern Warfare 2, there are some simple things that are often overlooked by the average. In this case I am referring to the weapon attachment that is the silencer, also known as the suppresor. Many people are aware of this attachment&#8217;s ability, but I feel that not everyone is aware of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blogofduty.wordpress.com&amp;blog=11597492&amp;post=103&amp;subd=blogofduty&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In the world of Modern Warfare 2, there are some simple things that are often overlooked by the average. In this case I am referring to the weapon attachment that is the silencer, also known as the suppresor. Many people are aware of this attachment&#8217;s ability, but I feel that not everyone is aware of the awesomeness that can occur when using it.</p>
<p>For those that don&#8217;t know, the silencer is capable of the following:</p>
<ul>
<li>Reducing the amount of muzzle flash that is emitted from a fired weapon.</li>
<li>Keeping player&#8217;s from appearing as a red dot on enemy mini maps when a weapon is fired.</li>
<li>Reducing the damage output and range on certain weapons (Shotguns and Snipers are most effected by this)</li>
</ul>
<p>If used to the full extent of its prowess, the silencer can be used to provide the user with total stealth-like combat, thus making it very difficult for enemy&#8217;s to find you. I must admit though, one thing that I do not understand about the Silencer is why Infinity Ward would allow players to put a Silencer on a Shotgun? I mean on paper this may sound like a good idea, but in reality, this just seems kind of stupid to me. However, I guess this explains why many people don&#8217;t use this combo; that and they are too busy using <a href="http://blogofduty.wordpress.com/2010/02/18/dualies-boy-dualies/"> akimbo</a> weapons.</p>
<p>And Big Ups to Manny Gonzalez for lovin&#8217; the silencer and introducing me to its greatness!</p>
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