As many online Modern Warfare 2 player can tell you, the perks are definitely an essential aspect of the game, and often mean the difference between life and death. Research has shown that the most commonly used and arguably the best perk in the Call of Duty series is Stopping Power. The Stopping Power Perk increases the amount of damage of a user’s primary and secondary weapon by 40%. At first glance, this perk may seem like a God-send, and even I have to admit that I was a firm believer that Stopping Power = Instant Win. However, after reading up on this perk, I now know better. Essentially, SP’s 40% boost only means that in order to fully cripple an enemy, the SP user only needs 1 less bullet than if they had not been using Stopping Power. Because of this, Stopping Power is a near useless perk on weapons that have a high rate of fire. In addition to this, because most players are not aware of how this perk works, it is often used on weapons that have very little to no benefit whatsoever, and have basically wasted their 2nd tier perk choice. The weapons that are guilty of this are the FAL, WA2000, UMP45, Dragunov, and the shotguns. Sadly, the pro version of the perk only increases the damage that bullets deliver to enemy vehicles like Chopper Gunners and Pave Lows. So the next time you decide to choose Stopping Power as your Red Perk… DON’T!
The Perk, The Myth, The Legend: Stopping Power
9 Comments:
4 Trackbacks / Pingbacks for this entry:
-
[...] for short. FMJ is probably the most often chosen weapon attachment, because like Stopping Power, many players believe that FMJ does more than it actually can. Comments RSS [...]
-
[...] Full Metal Joke: FMJ – FMJ only helps shooting through things, but I’ll still use stopping power, even after reading this. [...]
-
[...] Surprisingly, the Handguns are one of the rare weapons that can actually benefit greatly from the Stopping Power Perk. If this isn’t reason enough to use the Hanguns, they each come with an ability that is [...]
-
[...] April 22, 2010 I am sure many of you have read what is possibly my most popular blog about the Stopping Power Perk, for this post, I would like to discuss the other four existing Tier 2 Perks: Lightweight, [...]

You say that weapons with a high rate of fire don’t benefit from Stopping Power, but I think it’s the weapons with high damage already (SCAR, FAMAS, M16 etc) that don’t benefit from it. On an ACR, I really like Stopping Power. It just makes that little difference, especially if you’re shooting a moving target or shooting on long range. I do agree with you that it’s overused and sometimes (depending on your playing style) other perks are more useful (Cold Blooded!). So I think it really depends. If you’re playing aggressive and don’t care about stealth, why not? I’ve had 1vs1 fights where the enemy had an ACR with SP and most of the times he would win, just because of that extra bullet that I needed.
yea, i agree with u about the FAMAS/ M16 thing, both of those weapons are already powerful enough without SP… I used to use the ACR with SP on it, but ive slowly been tryin to ween myself off of that, i think SP’s a decent perk, but at one point ALL my classes had it on, and that just seemed wrong me… and yeah i know ur plight about the 1 on 1 battles, usually when I lose those, the other guy has SP…
oh, and I gotta say, Cold Blooded is my least favorite Red Perk, its all about Danger Close lol
on an ACR i personally prefer FMJ and some other secondary perk
yeah, my roomate is the exact same way
I respect your opinion about Stopping Power, but I think you’re biased against it because you can aim! I can’t play that often, and my aim is terrible — I can’t follow moving targets worth a darn, for example. That 1 less bullet really helps with moving targets, and, I have to admit, for when I spray and pray
For a guide to stopping power and which weapons benefit, see Snakex’s weapons chart, on Denkirson’s page. You definitely have a point, there, about doing the math on your weapon before you use Stopping Power.
I love this blog. Keep it up.
Lol thanks, i think my aim is average at best, but the blog love is 100% appreciated, thanks for reading…
also, do u have a link to Snakex’s chart, i tried googling it but no such luck
denkirson is actually the person I first noticed with weapons charts:
http://denkirson.xanga.com/715966769/modern-warfare-2/
I saw a very similar chart attributed to Snakex posted here:http://forums.modernwarfare247.com/index.php?/topic/13232-best-mw2-weapons-chart-in-the-world/
Both charts are incredibly useful in choosing weapons, attachments, and perks. Damage, obviously, is important for Stopping Power and silencer calculations, and the Snakex chart is nice for that.
But the Denkirson chart is the most useful – knowing the raise time helps you figure out if Sleight of Hand Pro will be beneficial, while the hip fire spread values help you determine whether you’ll need Steady Aim.
Use it!
Thanks dude!!! I checked out both charts and they are pretty legit… i can definitely see both of them helping me improve my game..
I started using a silenced UMP a lot recently and at first I used cold blooded but I lost most 1 on 1 firefights. When I swapped out cold blooded for stopping power it made an immediate difference. It probably restores at least some of the power lost to the silencer. I’m also crap at aiming too so I’ll take any extra power per bullet!